

There's a new folder there named mv_data. Now go the the project folder of your VX Ace project, usually it's in documents\RPGVXAce\your-Ace-project-name-here This will be your "converted" VX Ace project, so maybe use the name of your old project, I don't know.

If you do not test run the game, nothing will happen, so make sure you do. Click that new line, give it a name, and paste the script you copied earlier from the "Ace MV Converter.rb" file.Ĭlick OK, save your project and test run it. It will look something like this (again, depending on if you added your own scripts or not).Įither rightclick and insert a new line under the materials section. Scroll down until you find the drop-down that says materials. That will open a window that, depending on if you have played around with scripts or not, will look something like this: Unsure which one that is? Don't worry, teach got you covered. Open that with notepad++ and copy all the text inside.īoot up your project inside VX Ace and then click the "Script Editor" button in the toolbar. There's a file named "Ace MV Converter.rb" here. Go to your steam folder, and then here: steamapps\common\RPG Maker MV\dlc\RPGmakerWeb_plugins\Shaz.
KLIB RPG MAKER VX ACE INSTALL
rb file in the RPG Maker MV dlc folder, so I recommend you download and install notepad++ You will copy-paste a script from inside a. OK, first off, lets discuss how this will work. The rest is out of my hands.īoot up the old dear.
KLIB RPG MAKER VX ACE HOW TO
This guide will cover how to do the conversion. God speed, and good luck, because you are gonna need it. But if you, like me, put 150 hours into your project and dont fancy starting over.
KLIB RPG MAKER VX ACE GENERATOR
Good news is that the MV character generator is loads better than the VX Ace one.! But that's another topic. All those kawaii characters in school uniforms you made? You have to redo them. This includes characters generated through the character generator. Such does not exist.ĭue to the new resolutions and what not, the graphics of your old project will most likely not be compatible with the new software. This is not a simple solution to your complex problems. If you had just started working on a VX Ace project, consider just restarting in MV because you will have to go through every event, every database post and fix things by hand in MV. As long as you have the license for VX Ace, you can use them in any RPG Maker you legally own, but having the rights to VX Ace is the key.First off, this isn't some simple tool you just run and magically convert anything and everything into a brand spanking new MV project. Also thank you Marrend for telling me how to get to the edit button. If your game is freeware, you should be fine. So, for example, if you only own VX and want to make a commercial game that includes these images, it would be illegal to do so." -Liberty So to reiterate, you can only use these sprites commercially if you're using them in the VX Ace. "There's at least some RTP edits in there, which will require that you cannot use the graphics commercially unless it is in an RM engine that you legally own AND only if you also own RPG Maker VX Ace in addition to the engine you're using them in. Edit: Via Liberty's reminder: Credits to Enterbrain, Mack (the large body sprites), and Quizicalgin. I already had it shared on tumblr but I figured I would share it here as well. The Hospital tiles I made for a game of mine.
